3D Tutorial | Composition for 3D designers | Theory and practice in 3ds Max #️⃣
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3D Tutorial | Composition for 3D designers | Theory and practice in 3ds Max #️⃣

October 12, 2019

A composition of the frame for visualizers. Let’s take a look at basic rules to achieve
a good composition. Any frame composition comes down to balance. About format. For static rendering, you can choose any image
ratio, preferably one of the standard ones, but this is optional. For animation rendering, it’s advisable to
choose FullHD (1920 by 1080). Rule of thirds
Two horizontal and two vertical lines divide the picture into 9 equal parts. In the intersections of these lines and along
them are located important parts of the composition. Let’s consider how this will work in 3Ds
Max. Run the script and drag it into the program. In the script window, click “Rule of Thirds”. Vertical and horizontal lines are set on the
sides of the building. Interesting sections are located in the “points
of power”. The Golden Ratio is an aspect ratio of 1.618. It’s not necessary to use this ratio in
the frame. It’s enough to build a composition using
the Golden Ratio inside the frame. As the percentage, this values is 62% by 38%. Fibonacci spiral. Dividing a frame using The Golden Ratio also
ads a spiral into it. Important objects should better be placed
at the end of the spiral on dividing lines and spiral movement. To change the orientation of the spiral, press
the right mouse button. The spiral movement matches the angle. These lines coincide with the protruding part,
one of the lines coincide with the window frame on the second floor. Let’s turn off the auxiliary lines and now
we see that, given the complexity of the image, it looks balanced. Golden rectangles. The frame divided on each side by ratio 62%
by 38% forms 2 vertical and 2 horizontal lines. It works the same way as the Rule of Thirds
– place important objects along the lines and at their intersection, in so-called “points
of power”. Verticals pass through the main object of
the building, moving to lines on the pool. One horizontal underlines the roof; the other
one matches the beginning of the pool. The rule of the Golden Triangle. It’s the division of the frame into six
triangles. The angles of the small triangles end with
the golden spiral. Place important objects in angles and in the
direction of the lines. The angle of the triangle coincides with a
lantern. One of the other triangle’s lines inscribed
in the roof moving towards the ladder. Repetition and Symmetry. Repetition in the frame, whether it’s a
rhythm or a recurring pattern attracts the eye. Repeat gives volume and depth of the frame
to objects. Symmetry balances the composition, making
it balanced. The position of the main object in the middle
will increase the significance and underline the object. There’s a symmetry and repetition in this
interior, or rather, with the rhythm. Symmetry gives balance and the rafters enchase
depth, and at the same time, give movement. There’s a symmetry, rhythm and pattern on
this image as well. Another example. We see the perfect symmetry and Repetition
In groups of three objects. The oddness rule helps to make a picture attractive. It is best to use three objects in the frame. This rule helps to focus on the object in
the middle. Even if it’s not centered. An even number of objects conflict with each
other, creating an imbalance. In contrast, the odd ones don’t. Here we have two groups of three objects and
here we see three partitions that separate the zones. The same way, the lamps form groups of three
objects. Leading lines makes you follow along them
and can lead to an interesting part of the frame. Leading lines give dynamics and depth to a
frame. Here’s an example of leading lines. The gaze rushes to the center of the composition
to the room. Leading lines make you follow along them,
highlighting the main object. Another good example of leading lines is the
pier and branches. The rule of Diagonals. Interesting objects are located along the
diagonals. Here we see the Diagonal method. The diagonal coincides with the surface of
the ceiling. And this scene is a good example of a pure
diagonal composition. The Rule of the Gaze. Usually people in the frame point to the main
object using the gaze or direction of movement. It’s also possible to use various objects
aspiring towards the building. Looking at this composition, viewer unwillingly
follows the direction of the gaze towards the building. The bench or a camera on a tripod, for example,
aimed to the object is also a good example. Framing helps to focus of important objects. Not only the arch, door or window can serve
as the frame. It can be trees, people, cars and so on. Framing here is implemented by the doorway. The gaze rushes to the building, inside the
courtyard. And here the tree crowns serves as the frame. Simplify the composition. The frame must contain one main object and
several side objects, telling about the main one and nothing more. We see the example of a cluttered up scene. On the one hand, household items create a
feeling of a habitable space and human presence; on the other hand, these items take all the
attention, distracting from the interior. The dining and sofa areas are too overloaded. If a décor is present, it shouldn’t be
too much of it, besides in such a minimalist interior. Let’s turn off the layer with the décor
– so much better. Filling the frame. You don’t have to try to fit the whole object
in the frame. This is not always possible. It’s often better to show the building in
parts, and some parts – not to show at all. However, do not mindlessly cut the object. Show in one frame the main building or some
interesting part of it. Here we show the building, emphasizing the
height. Moreover, another example of filling the frame
– show only one wing of the object. The seconds frame may show another part of
the building. It’s quite difficult to fit this structure
in the frame entirely. It’s better to break it into several sights.

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  1. 3D tutorial content:

    00:00 3D tutorial introduction to composition tutorial

    00:10 Content and References

    00:13 About format

    00:29 Rule of thirds theory

    00:43 Rule of thirds with imagecomphelper in 3ds Max

    01:01 Golden section theory

    01:21 Fibonacci spiral theory

    01:36 Golden section with imagecomphelper in 3ds Max

    01:57 Golden section (rectangles) theory

    02:17 Golden section (rectangles) with imagecomphelper in 3ds Max

    02:26 The Golden Triangle Rule theory

    02:41 The Golden Triangle with imagecomphelper in 3ds Max

    02:50 Symmetry and pattern theory

    03:04 Symmetry and pattern with imagecomphelper in 3ds Max

    03:34 Rule of odds theory

    03:54 Rule of odds with imagecomphelper in 3ds Max

    04:03 Leading Lines theory

    04:14 Leading Lines with imagecomphelper in 3ds Max

    04:28 Diagonal method theory

    04:33 Diagonal method with imagecomphelper in 3ds Max

    04:42 Line of sight theory

    04:53 Line of sight with imagecomphelper in 3ds Max

    05:05 Framing theory

    05:14 Framing theory with imagecomphelper in 3ds Max

    05:25 Simplifying

    05:34 How to simplify scene in 3ds Max

    06:03 Fill the frame theory

    06:21 Fill the frame example in 3ds Max

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