Photoshop 3D Tutorial – Photo Realistic Picture Frame
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Photoshop 3D Tutorial – Photo Realistic Picture Frame

August 24, 2019


Welcome to the Photoshop Training Channel.
Today, by popular demand, we have another Photoshop 3D tutorial. I’ve been getting a
lot of emails and Facebook messages, asking me to do more 3D tutorials. So, today, we’ll
look into creating this picture frame, completely in 3D, and incorporating it into this stock
image of a living room table. We’ll start out with this image I took while
at dinner a few weeks back. Then, we’ll add a white border, which will become the frame.
We’ll turn this image into a 3D object, and then, we’ll change the Extrusion Depth and
add a Bevel to the image. Using contours, we’ll add the appropriate shape to the picture
frame, and then, using materials, we can apply the appropriate colors. We’ll complete the
effect by placing the picture frame within the background image, and apply the appropriate
lighting and reflections to make it as realistic as possible. Before we get started, however,
I want to make sure that you’re all seeing what I’m seeing. So, go into Window, Work
Space, and make sure 3D is checked, and click on Reset 3D to reset all your panels so that
they’re aligned in this fashion, here. Okay, let’s get started. The first thing I’m
going to do is open up my image. So I’m going to go into File, Open, and open this image
titled “picture.” And this is a picture I took with my cellphone in San Francisco, right
outside of a restaurant called Cliphouse in San Francisco, California. It’s a really nice
restaurant with a great view and I did not Photoshop it. It was just a beautiful sunset,
and I decided to take a picture. So what we’re going to do with this picture is create a
frame around it in 3D and we’re going to place it into a scene so it looks like a picture
frame laying on a table. So the first step is to create the actual frame. So, to do that,
I’m going to extend my canvass 100 pixels in each direction. To do that, I’m going to
go into Image, Canvass Size, and my Width is 1097 and my Height is 617. Now, I can do
the math and I can just add 200 pixels to 1097, which will be 1297, and add 200 pixels
to 617, which will be 817. But there’s an easier way to do this. You don’t have to do
the math. If you just click on the Relative check box, you can just add those 200 pixels,
and notice that Photoshop did the math for us and automatically added that. If that wasn’t
there, you can simply add 200, and then, leave your anchor point to the center, and make
sure your canvass extension color is set to white and press OK. And that adds 100 pixels
on each side on the top, the bottom, left, and right. So, we’re going to use this white
space to create the frame in 3D. I’m going to click on my Layers panel, and notice that
everything is in one single layer and it’s in a background layer, which is locked, which
is what you want to have. If you have different layers, or it’s not a background layer that’s
locked, simply go into Layer, Blend Image. After that, go under the 3D menu and click
on New 3D Extrusion from Selected Layer, and it’s going to turn this layer into a 3D layer.
And, by the way, I’m going to press Ctrl S, or Command S to Save. It’s always a good idea
to save as you’re working, especially in 3D, okay? So now that I have everything saved,
what I’m going to do now is I’m going to click on my Scale Tool, which is this one right
here, the one that’s got the icon on the camera. I want to come to the bottom left and settle
this square, and I’m going to click and drag to Zoom Out, like so. So that way, I have
some space and I can work with this. Then, I’m going to click on my Rotate Tool, and
I’ll rotate the image just a little bit, just so you can see what’s going on. So, notice that this is now a 3D object and
what we want to do is we want to flatten this and then, we’re going to use this white space
and turn that into a picture frame. So, the next step is to click on the background layer,
and we’re going to change the Extrusion Depth to zero. Click on the Background layer once
again, and notice that this flattens. If I rotate the image, if I come into the square
and rotate, notice that it now looks like a flat piece of paper, which is what you want.
Then, we got to make an Extrusion out of the white part of this image. To do that, I’m
going to click on Cap, and we get this HUDsóHeads Up Displays, and you can Click and Drag these
to create different Inflations or Bevels or Angles. The one we’re going to be using for
this tutorial is the Bevel Width. So, click on the left yellow icon here. Click and Drag
that to the right and you’ll notice that the image will start popping out, like so. Once you go pass the edge of the image just
a little bit, stop there, in this case, it was 26.6. You can use this if you like or
you can use a Bevel Width, here, on the side. So, you can Click and Drag this if you wanted
to, but I’ll leave it at 26, and I’ll go ahead and rotate that, just so you can see what
that did. It just extruded that out, okay? The next step is we got to create the edges
and grooves that picture frames have. To do that, you’re going to use a Contour Tool here,
and you can click on each one of these, and notice that you get a different 3D Extrusion
depending on which one of these you click. This is essentially a Curves layer, so you
can double click on this and then, Click and Drag the points if you wanted to. But the
one that I’m going to use is the one, here, on the bottom right. This one here called
Rounded Edges. I want to click on that, and notice that it now looks more like a picture
frame, as you can see there. And what I’m going to do now is I got to give this a material
that looks like wood. To do that, I’m going to click on my background Front Bevel, this
layer here, and I’m going to select this material, right here, on the bottom right called Wood
Redwood. If you don’t see it, click on the fly out menu and select Default, and then,
just press OK. And you don’t have to save your current materials if you don’t want to;
I’m not going to. I’m just going to click “No.” It’s going to look the same for me because
I was already in the Default Materials, but once you set your Default Materials, select
the one on the bottom right, here, and notice that it immediately applies that material
to the Extrusion. You can use whichever one you like, any of these others, but I found
this material looks better in this particular effect. Now that we have this selected, our frame
is pretty much completed. We’re going to make a few changes in a little bit. What I’m going
to do now is I’m going to bring in the background. So I want to go into File, Place, and I’m
going to select the background image and click on Place. My background image is not as big
as my background, so I’m just going to hold Shift, Alt, and Click and Drag one of the
corners to scale this image, so it fits into my background. Press Enter. Go into my Layers
panel, and I want to Click and Drag the background image above my frame, and I want to rename
this layer “frame,” just so I can reference it better as I’m talking to you guys. I’m,
also, going to press Ctrl S on my PC, or you can press Command S on your Mac, to Save the
image. And what we have to do now is we got to place this image better on to our composition.
I’m going to double click on my frame 3D layer, and what we have to do now is we have to make
sure that this ground plane matches my background. So, I’m going to Click and Drag on this square
and move my ground plane around. The first thing I need to do is make sure
that my horizon line, which is this gray line here, matches the background’s horizon line.
I don’t really know where the horizon is on this background image, but I know that it’s
somewhere in this general area. So, that’s okay, I’ll leave it there. Next, I got to
make sure that these lines, and, actually, let me move this to the side so you can see
better. These lines have to somewhat match the vanishing point of this image. So, you
can tell where the vanishing point is if you follow this line, here, and you follow the
edge of the table here, to somewhere around this point. So what I’m going to do is I’m
just going to match one of these lines to follow the line here. So I’m just going to
Click and Drag that to the side there, and I know my horizon line is moving, but I can
bring that back up. And if this square is a little too hard for you to work with, click
anywhere outside the background layer, like here, and you’ll notice this selection around
the canvass. And you can just Click and Drag back here if it’s any easier for you. So,
I’ll try that; so, somewhere along there. Notice that my horizon line is back where
it was and this line is following, more or less, the perspective of this image. Again,
you don’t have to be perfect. As long as you get it close enough, you’d be able to fake
the effect. Then, I’m going to click on my Drag 3D Tool and drag this down to place it
closer to the actual table, so that the picture frame looks like it’s sitting on the table. So now that this is pretty much where I want
it, I’m going to click on my frame. I’m going to move it along this Z-axis to move it back,
and then, move it this way a little bit. And it’s a little too wide, so I’m just going
to scale that down, so I’m going to scale it on the Y-axis just a little bit. Bring
it this way, like so. I’m just looking at the yellow box, here, and then, clicking and
dragging to the left, like so, to bring the scale in a little bit. And I’ll probably move
it back along the Z-axis just a little more, and move it on the X-axis to the right a little
bit. Also, now that it’s here, I’m going to rotate it. I don’t want it looking straight
at me, so what I’ll do is I’ll rotate it a little bit to the right, like so, and I’ll
rotate it back, as well. Oops, actually, that’s not rotating it back. That’s rotating it side
to side. I’ll rotate it back a little bit because picture frames are usually kind of
leaning back a little bit, like that. So I’m going to go ahead and deselect that, and as
long as you’re on the edge of the table, you’re fine. I’m going to press Ctrl S to Save once
again. Actually, everything’s looking pretty good, but I still think that I’m a little
too close to the edge of the table, so I’m going to click on it again, and move it back,
like so. And I’m just looking for a good place to put this, maybe, here. We’ll just put it
there on the edge of the table, and that’s where we’ll leave it. And I’m going to click
on my Marquee Tool to get rid of all my 3D Tools. I’m going to make a selection around
my 3D image, and I’m going to do a quick render just to see what we got. Okay, so, now that we did this render, there
are several problems with the image. Number one, the image is looking a little washed
out, so we have to fix that. The shadow is not quite matching our scene, so we have to
fix that. And we have to add a reflection like everything else in the scene has a reflection
on the table, so we have to add that same reflection here. So let’s take care of one
problem at a time. First, let’s fix the way this image looks. To fix this, we’re going
to click on our Front Inflation, and we’re going to change our shine to 100%, and that
gives it the contrast it originally had, and it makes the image look much better. Next,
we have to fix the shadow. If you noticed in our scene, there’s not really any shadows
anywhere on the table, at least, maybe just some shadows, here, under this, but not really.
So, I think, it would be best if we just get rid of the shadow. So I’m going to click on
the environment and I’m going to click on my shadow’s Opacity, and just take that down
to 0%. I’m going to scroll down here, and we need some reflections. So, I’m going to
add a reflection. We’ll make it around 46% or so, and if I Click and Drag, and Render
this, you’ll see that the reflection starts appearing on the table. Now, the problem with
this reflection is that it’s very sharp, and it goes off to the edge of the table, here,
on to the bottom, and even a little bit on the floor, so we got to fix that. But, before we do that, let’s try to match
this reflection to the reflection of everything else on the table. One way of doing that is
to increase the Roughness. So, I’m going to increase the Roughness about 16 or so percent.
I’m going to go ahead and render this, once again, just so we can see what we’re working
with, and we make the appropriate changes. Okay. So this reflection is looking much,
much better. I think it might be just a little too rough, so I’ll just make this 12% and
I’m just going to render just the reflection. I’ll just do it a little bit faster this time.
I’m just going to stop there. I don’t really need to render this side. I saw how this side
looks, and it’s looking pretty good. It’s pretty much what I wanted, so I’m just going
to leave it there, for now. But feel free to play around in your composition if you
want to, okay? So, the next step is to hide the reflection of the edge of the table. So,
to do that, we’re going to go into our Layers panel. Under Frame 3D Layer, we’re going to
add a Layer Mask and I’m just going to draw with a black soft brush on the bottom, here,
just like so; just deleting those pixels. Maybe I’ll make it better transition there.
Actually, I’m going to fill it with white now and I’m just going to bring some of that
that I took away, that I think I need, and that’s what our reflection looks like there.
It’s looking pretty good. Now, one of the things we have to do now to
match this 3D object to our scene a little bit better is match the color of the wood.
So I want to take the colors from here and put them on our frame. So, what I’m going
to do is I’m going to select my Eyedropper Tool, and select one of the bright colors
here. And, actually, the reason I’m not getting a color here is because on my Layer Mask,
I’m just going to click on the actual layer or better yet, on the background layer and
select one of these lighter colors; something like that. And, for my background color, I’ll
select one of the darker colors, maybe that color there, and I press OK. So we have our
light color and our dark color, and we’re going to use this in a moment. Now, I’m going
to double click on my 3D Layer. I’m going to click on the background front bevel and
under Diffuse, I’m going to click on this icon, and click on Edit Texture. And this
is our texture here. This is what’s creating the wood in that texture. And, by the way,
a little quick tip here. I want to show you how this was created. I’m just going to turn
off all the Smart Filters and I’m going to turn that layer off. So the designer that
created this, all they did is created this white square, then, they added Fibers, Motion
Blur, a Zigzag Effect, and Polar Coordinates to create that texture. Then, they added a
Gradient Adjustment Layer to give it this color. So, what we’re going to do is we’re just going
to change the gradient map, and, by the way, I’m going to click on the icon here, so I
can see the colors over here. Earlier, I was on my Layer Mask, which gives me just black
and white. But if I click on the icon here, I get the colors I selected just a moment
ago. So I’m going to double click on this Gradient Editor. I’m going to double click
on the lighter reddish swatch here, and I’m going to select the lightest color. Press
OK, and I’ll do the same for the darkest color and click on the background color here. Now,
I’m noticing that there’s not much contrast, so, maybe, I want to just darken it up just
a little bit, see how that works, then, I’ll press OK. I’m going to press Ctrl S or Command
S on the Mac, to Save. Then, I’m going to go into my layer, here, which is the picture
psd, and notice the color changed a little bit. I’m going to go ahead and render that
in, see how that’s going to look. I’m just going to stop it there. The colors are better,
but they’re still not quite there. So what I’m going to do is I’m going to make them
just a little bit lighter; maybe the lightest color needs to be just somewhat lighter, and
this one, as well. I’m just kind of eyeballing it here, and you might have to play around
a little bit to get the right colors going there. And, by the way, I just pressed Ctrl
S, and I’m going to go back and select my picture layer, and it’s still not looking
the way I want. You know what? I just thought that there’s
this weird shadow thing here. I’m not exactly sure what that is, so let’s figure that out.
I’m guessing that’s part of my environment. Well, I don’t think it’s my shadow because
my shadow is there. Let me see if it’s my reflection, so I’m going to just shut that
down. Yeah, and that’s my reflection. I’m not exactly sure what’s causing that. Okay,
so, I think the problem is the Infinite Light, so let me just move this. Even though we shut
the shadows off, and, yeah, that’s what the problem was. There was this weird glitch going
on here. I know we turned off the shadows, but the Infinite Light was still showing,
so I just have to move that just a little bit, and, you know what? Now that I did that,
let me just fix the light here, because we do need to fix the lighting for this scene.
The lights coming from this window, so it’s probably going to be lit, you know, something
like that, I would say, and I’m going to click on my Marquee Tool. I’m going to do a quick
render just to see how everything is looking. And, it’s still a little dark here at the
bottom so I might want to fix my Infinite Light again. So I’m just going to click on
that and lighten it up a little bit, maybe, like that. And, you know what? Now that we’ve been working
with this, I feel like I have to move this back, just a little bit, it looks like it’s
too close to the edge, maybe, something like that, I would say. And make sure that this
is on the table; that it’s not like going all the way down, like so. So, maybe, like
right on the ground plane, like right there, something like that. So I’m going to render
this once again. Yeah, and I think this is looking much better. I like this position
better. I like the reflection better, and, I think, things are looking pretty good. The
only thing I would do now is, maybe, try to match these colors just a little bit more.
I’m not going to take the time to do that. You saw how we were doing that earlier just
by clicking on that Gradient Map. So, you can keep doing that if you want to. I’m just
going to stop there. Now, another thing you can do is you can go back into your layers
panel, and you can add an Adjustment Layer to the background. For example, you can add
a Curves Adjustment Layer and do the S-curves that I love so much. You probably see me do
them in just about every tutorial. I just like to use them to give contrast to images,
and I can do the same thing to the Frame Layer. So, I’ll add another one, but this time, I’ll
add a Clipping Mask. I’ll hold Alt in-between both layers until I get the down pointing
arrow at the square next to it. That’s Option on the Mac, by the way, and, by clicking between
both of them to create that Adjustment Layer, and then, you see this little down pointing
arrow here, and you can make adjustments to the Frame Layer as well. And, if you wanted
to, you could also control the colors of it here. And, although I like the way this is
looking, it might be a little too much contrast, so I’m just going to bring the Opacity down
and leave it there. And this is the result. This is how you create a picture frame in
3D and add it into an image. And that’s it for this tutorial. As always,
I hope you enjoyed it and that you learned something new. Leave any comments or questions
down below, or head over to my Facebook page, and leave them there if you like. Also, feel
free to share with me any designs you come up with using this technique. I would love
to see your stuff. And don’t forget to subscribe to my free newsletter, where I provide “subscriber
only” content. Just enter your email address in the box in the top right side of my website
PhotoshopTrainingChannel.com. Once again, thanks for watching, and I’ll talk to you
guys again, soon.

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