3D Display Frame by Z-Access
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3D Display Frame by Z-Access

We don’t live life in two dimensions, so why should we settle for only having flat keepsakes? The Z-Access Display Frame allows you to showcase your favorite memories and memorabilia even when they’re unusually shaped. Until now, there’s never been a really great way to display important tokens. You can keep them in a box, […]

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Online Graphics Basic Math: Creating a Coordinate Frame
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Online Graphics Basic Math: Creating a Coordinate Frame

Welcome. In this segment, we are going to see how to use dot and cross products to create an orthonormal coordinate frame which will be useful in many applications. Orthonormal bases and coordinate frames are important for representing points, positions, locations. Often there are many different sets of coordinate systems. So not just your single […]

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Dlubal RSTAB 8 – Introduction to the Structural Frame & Truss Analysis Software  | Dlubal Software
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Dlubal RSTAB 8 – Introduction to the Structural Frame & Truss Analysis Software | Dlubal Software

RSTAB – Structural Frame & Truss Analysis Software RSTAB is a design software for structural dimensioning of 3D frame structures. Internal forces, supports and deformations are determined in the main program. Based on this, the structural and dynamic analysis of your steel, reinforced concrete, timber or aluminum structures is performed in various add-on modules. The […]

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#61 composition jour 7
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#61 composition jour 7

Amis photographes, bonjour ! Aujourd’hui, c’est l’avant-dernier jour de la semaine spéciale 1er anniversaire de cette chaîne pendant laquelle je vous ai présenté chaque jour une vidéo différente qui reprenait les idées essentielles des chapitres de l’ebook cadeau sur la composition photographique, de 200 pages, 18 chapitres et 391 photos que je vous offre gratuitement […]

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How Has Pokémon’s Battle Animation Evolved?
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How Has Pokémon’s Battle Animation Evolved?

[music] Hello! And welcome to New Frame Plus, a series about video game animation. I always find it fascinating to look back over a franchise’s history and see how the animation of each game builds upon the last. And the Pokemon series is an especially interesting case, because it has a scope problem built right […]

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The Animation of Punch-Out!!
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The Animation of Punch-Out!!

[ding ding ding! ding ding ding!] [glass shatters, little pops] Hey everybody, and welcome to New Frame Plus. My name is Dan, and I’ve been a professional animator in both film and games for over eight years. This is gonna be a series all about the animation in video games. Today, I want to look […]

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